When I first read the script for Nobody 2, the hall of mirrors sequence jumped out immediately. It was a funhouse maze, full of traps set by Hutch (Bob Odenkirk), waiting for Sharon Stone’s character and her team of henchmen to arrive.On paper, it looked like a great set piece, but also a tricky one. We knew we had to figure out the smartest way to approach it, otherwise we’d end up in a real pickle. Mirrors — especially multiple mirrors — are some of the hardest things to shoot. You’re always fighting your own reflection, or the crew’s, or the gear. Still, I couldn’t wait to get stuck into it. - YouTube www.youtube.com Building a Bigger-Than-Budget FunhouseFrom the start, Timo Tjahjanto (our director), production designer Michael Diner, and I agreed the funhouse hallway had to feel bigger than the budget really allowed. We wanted it to hide Hutch and to give the audience that dizzying sense of being trapped in a maze of reflections. We also planned to use it earlier in the film for a lighter scene with Hutch and his daughter at the fair, so the space had to serve two purposes. For that playful version, we designed a lighting look we called “Bubble Gum” — bright, candy-coloured, and cheerful — before shifting the same set into a much darker, more menacing space later in the story.Michael’s team built scale models with miniature mirrors and hinged panels so we could test angles. We landed on a tapered...
Published By: NoFilmSchool - Yesterday