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ColorGHear [PART 2]
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  • bluish - sony sensor - whadda ya gonna do? :(

  • Does anyone know if the GH3 has any color cast like the GH2? Like any weird green hue and the such?

  • TV LOGIC XVM245 24" Monitor - Supports 3rd party 3D LUT formats for import and export

    Supports importation of 3D LUTs for previewing. So now you may create LUTs using CG Pro and import them into this monitor, and adjust your lighting accordingly.

    So, what this means is: that nifty function on the RED Cams that allows you to see the effect of a LUT but not record it that way - you can now do that with your other cameras - You're welcome. [but most of the credit has to go to TV Logic for staying ahead of the curve]

    Granted for most of us this would be a rental. The 17" is $5K but will rent for $200 a day.

    http://www.tvlogicusa.com/product/product.php?model=XVM-175W

    http://www.tvlogicusa.com/product/product.php?model=XVM-245W

    And apparently SMALL HD monitors will have this function soon as well.

    http://www.smallhd.com/products/dp7-pro/#public

  • My first attempt at using CG in a full project. I tried to keep it as simple as possible, using only a couple of layers. I'm really happy how the shots of the band turned out.

    Oh yeah, it's a "Game of Thrones" spoof video, in honor of season three premiering tonight. Shot with Bolex anamorphic because blue flares rule!

  • pro member download page - only video on that page, explains it all.

  • Anybody have instructions on installing the CGPro Luts in davinci/Mac? I upgraded to pro, but did not see any instructions for adding Luts to davinci. Thanks

  • BTW, I'll be in and out, as far as posting etc for a while. Trying to finish "What Lies Between Us." and I'm charting out some cool new tutorials for CG Pro, the Film School, and a promotional vid for Pro. Busy, busy, busy.

  • what codec? and did you set it to 10bit internally like the tutorial says? If so to maintain it you must export Prores 444

  • Hi @Shian, got a question for you. I am working on a project on FCP7 and after doing my grading with CGT, render and export using quick time conversion, the colors of my project in FCP7 looks great just the way I want it to be but that of converted file is off. They colors in the converted project don't look as bright or colorful compared to what's on FCP7. Any way I can fix this problem? Does it have to do with the fact that FCP7 is a 8-bit NLE software? Thanks.

  • I can't promise a miracle. But CG does tend to make everything look better.

  • I hear ya brother. I made so many mistakes that I wish I could undo but I made the film to learn and I really am learning. Does NOIR GHears help in case of non dslr footage? (I.e camcorder avchd)

  • Dude. Noir is something near and dear to my heart and it is ALL about lighting. If you didn't light for Noir, all you're doing is crushing B&W footage. That being said; there are actual NOIR GHears in the set to help you with this.

  • @shian.. I'm totally going to get ColorGHear as soon as possible. I regret not waiting to get my hands on GH2 before shooting a black n white movie I did. It was shot on a cheapass sony camcorder. Do you have any tips to grade BW footage to give a noir-ish look please?

  • 55 in FCP-X and DaVinci - so I'd say PP is inaccurate.

  • Same readings with the Test Gear Scopes. The attached color matte png file gives me a reading of 60 IRE in Premiere CS5.5 and 56 IRE in Color Finesse 3 (AE CS5.5). Test Gear Scopes gives me a reading of 55 IRE.

    color_matte.png
    1920 x 1080 - 13K
  • Thanks.

    I've switched to Test Gear which gives me all my scopes inside AE, it seems to give me the same readings as FCP-X and DaVinci.

    http://www.synthetic-ap.com/products/tg/index.html

  • I tried the ColorGhear toolkit and i want to state that is a very powerfull tool and the whole Shian's approach in color correction and grading is wonderful. @shian I found some differences between measurements in WFM in Premiere CS5.5 and the WFM in After Effects (Color Finesse 3). For instance a color matte which measures 60 IRE in Premiere CS5.5, measures 56 IRE in Color Finesse. Any idea why that's for? And which one should i trust? From my own testing I found that the measurements in Premiere is more accurate.

  • @rajamalik A LUT is a Lady Underutilizing her Talents. You need the "Pimp Hack" to fix this.

  • @shian what is LUTs?? will u please explain??

  • I would never use FCP (or any editor) for what I use AE for, or vice versa. They're as bad at it as AE is as a substitute for a real editing program. Anyway, it doesn't surprise me that Avid would win in a contest like that. It was already a "secret handshake" sort of application.

  • It depends on what kind of work you're doing. There is no denying the power of AE (or any Adobe stuff, for that matter). But me? I'm a storyteller. I don't do visual effects, and I never will. If I need them, I will have someone else do them, just not my strong point. FCX is brilliant for organizing and crafting a story. I'll agree that from what I've seen of Avid, it was not "friendly". But FWIW, my professor used to be a professional Avid and FCP-savvy editor. He once did a test for fun to see which program he could work in the longest without touching the mouse (keyboard shortcuts only), and Avid won.

  • AE interface is "terrifying"? I picked it up faster than Photoshop, and it's based on Photoshop. The only thing that would make AE better to me (besides making the color depth you choose the color depth everything works at, ffs) would be the option of working node-based like Nuke and (RIP) Shake.

    Sometimes the timeline is fine but layer management sucks ass once you're doing anything beyond a few non-dependent layers. That track-matte business is garbage and it gets really inefficient, really fast. Still, it's cheap and there's loads of support for it, plus none of the node-based tools have AE's level of motion graphics prowess.

    I wasn't really ever a fan of the original FCP (I think I used a bit of 2 and still have the install discs for 4 in a baggy somewhere) because my introduction to non-linear was Premiere which was so intuitive I only ever had to look at the manual for it, getting started, if I didn't understand some function on an options panel. It was lightyears more friendly than what I'd seen watching over the shoulder of editors at DD on the Avid and Cube systems, which had just wickedly awful UI.

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