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Adobe Creative Suite 6, CS6 topic
  • CS6 Production Premium applications:

    • Adobe Encore CS6
    • Adobe Media Encoder CS6
    • Adobe Story Plus
    • After Effects CS6
    • Audition CS6
    • Photoshop CS6
    • Prelude CS6
    • Premiere Pro CS6
    • Speedgrade CS6

    • An optimized Mercury Playback Engine that is faster than before in software-only mode, and also sports a broader range of choices in graphics cards.

    • Adobe Mercury Transmit gives Adobe I/O hardware partners, such as AJA, Black Magic Design, Bluefish444, Matrox, and MOTU direct access to the Mercury Playback Engine. Using external monitors, you’ll get full-screen playback while maintaining all the real-time performance benefits of the Mercury Playback Engine.
    • Warp Stabilizer and Rolling Shutter Repair, which were previously only in Adobe After Effects.
    • Unlimited cameras in Multicam.
    • New and enhanced editing tools such as adjustment layers very reminiscent of After Effects, trimming directly in the Program Monitor, and a redesigned Audio Mixer. You can now double click to apply effects to selected clips.
    • Three-Way Color Corrector effect, that uses GPU acceleration
    • Adobe Media Encoder is now fully 64 bit software with a much expanded preset list and more efficient batch encoding that makes multiscreen delivery a breeze.

    After Effects part

    • Native support for Adobe SpeedGrade .Look files, cineSpace .csp files, and overrange IRIDAS .cube files.
    • Not only is Mocha still there, but you can launch it directly from within After Effects.
    • Global RAM cache. This is a vastly improved frame caching system that allows you to try different options and Undo without a penalty in productivity, as well as render and cache a comp’s work area in the background.
    • Persistent Disk Cache. Previews done in a previous session are saved and immediately available the next time you open a project.
    • New graphics pipeline. With more efficient use of OpenGL, the work environment in After Effects is more highly responsive and smoother. You’ll get faster manipulation of layers with graphical overlays such as masks, motion tracker points, and motion paths. Depending on the hardware, functions may be speeded by anywhere from 1.5 to 16 times!
    • Intelligent 3D Camera Tracker effect.
    • Ray-traced 3D rending engine giving you the capability to quickly design fully ray-traced geometric text and shape layers in 3D space. Pair this engine with, say an nVidia Quadro 2000, and you’ll see over 10 times the performance over CPU-only rendering by a stock Intel i7 3960X processor!
    • Variable mask feather lets you set any number of points along a closed maks and define the width of the feather on a per-point basis
    • Pro Import, previously available as a separate product from Automatic Duck, is now included with After Effects CS6.
    • Effects that were previously 8bpc now support 16bpc or 32 bit float including all of the HD plug-ins of the included CycoreFX HD Suite.




  • 132 Replies sorted by
  • Good God....

  • Wait a minute, I'm using AE CS 5.5 and it's got Warp Stabilizer already!

    (edit) @sohus I believe the novelty is Warp Stabilizer on PP, not on AE.

  • ok nice, some more info about the new raytraced engine in AE6 would be nice :)

  • I'm very interested in Prelude and the improved multicam for now. Former possibly addresses my primary need, proper management of videos. Not just adding tags to files, but to sections of a file. And the multicam was in need of improvement. Personally I could live with the limitation of four cameras, but stability and auto-sync (actually in general) are welcome. Warp stabilizer in PP is nice too. The other improvements are nice too, but I still have to get used to those tools first. AE is just some basic stuff and audio is the thing I'd like to improve at in the upcoming months. Especially since Audition seems to be such a nice application.

    @albertdros, check this one out:

  • Hey Guys i know it's probably not the right place to ask that but i need a hand I m getting crazy here, i have been trying to open a premiere pro CS 5.5 sequence of a short that i m working on, in after effects to be able to do color correction in AE...I wanted to open the Premiere sequence, this way i wouldn t convert and degrade anything and would use the mts files directly...I opened the project everything seemed fine at first...I graded it...rendered to queue, rendered it but now EVERY TRANSITION/DISSOLVE DONE IN PREMIERE PRO, every text, even the sound mix disappeared after render...It s like it just kept the basic cuts...WTF is happening...i lost a whole day of work on that...Can someone please help me???

  • there's a free series of tutorials covering AECS6 new features at njoy:]

  • @AlexManta I am not sure what the problem is but you have an autosave folder with previous versions, if neccessary.

  • So with AE's native support for Adobe SpeedGrade .Look files, does that mean I can import a Speedgrade project into AE without rendering?

    My workflow would then be: Premiere (edits) => Speedgrade (Tech, Creative Grading) => After Effects (Effects, Neat Noise reduction, etc)

  • I like the improvements! Any Word on availability? And will plural eyes still be needed?

    Edit: seemes like date is not announced yet

  • @AlexManta cross dissolve should work in cs5.5, it was a bug in cs5. This is the list of stuff that transfers across:

  • @evero - I've been wondering the same thing; when is this available? I'm glad Adobe is more transparent than ever with previews, but why not give us a date too?

  • In PDFs it is stated as Q2 2012

  • This might make me come back to Premiere Pro, which I abandoned when I needed to do multicamera edits using more than 4 cameras. Last time I used PP was version 2, and then I abandoned it for Sony Vegas, which is proving very unstable on my PC. This new CS6 software looks the business!!

  • @AlexManta You've hit one of Adobe's awkward gotcha's in Premiere/After Effects integration. While the link provided by @tuprware documents the gaps in detail, the rule of thumb is that AE is oblivious to all Premiere transitions other than cross fades. Adobe also claims that video effects that are built into both Premiere and AE will be preserved, but I personally haven't had the time to do the detailed individual tests to verify this.

    I too, prefer to use AE to color correct Premiere projects (since Premiere is not color managed). Here's the workflow I use in order to maintain sanity:

    1. Assemble all clips with in and out markers in Premiere, and generate timelines with the appropriate defaut transition (cut or cross dissolve). Apply manual cross dissolve or cut transitions as needed. Normalize the stereo audio levels in each clip.

    2. When done with all editing, make a new Master Sequence of the same type, then drag all other sequences into the Master Sequence.

    3. Unlink the Master Sequence audio track and send it to Adobe Audition. Use Audition to EQ, normalize, compress it, and convert it to 16-bit 48k if necessary.

    4. Open the Premiere project in AE and verify that all edits and transitions remain intact. Use the Master Sequence to grade and apply video effects to the entire project. Use the original sequences to grade and apply video effects to individual clips.

    5. Render the Master Sequence in AE to an appropriate intermediate format, with enough bit depth and bitrate to avoid visible degradation in all target distribution formats.

    6. Import the rendered intermediate file back into the Premiere project and create a Sequence for it. Then add titles, soundtrack, and a separate surround sound mix if desired (using the original audio tracks).

    7. Render the imported sequence to each target distribution format in Premiere, using multi-pass encoding when available. This will produce optimal video quality at low bitrates.

  • Support for more than four cams, nice plus. I think for me I would hope to see a tweaked H264 renderer that squeezes a few drops more IQ out of the source files. We will see.

  • @DrDave I use the MainConcept Codec Suite 5.1 plugin for Premiere Pro to tweak H.264 and MPEG2 renders. While it's not cheap to license, it provides access to virtually all internal encoder parameters. It also includes an optional Dolby Digital 5.1 pro encoder for DVD and Blu-ray renders. Here's a link to the MainConcept website:

  • Most excellent. Nice to put WS and RSR in PPro! I like the optimizations in software-only mode. No brainer upgrade now for the suite. Speedgrade looks awesome!

  • @LPowell & @DrDave :

    Komrades from at: made a humongous H.264 codec shootout and x264 came out definitely on top where it regards to IQ:

    Mainconcept was the distinct second better. There is a balance in IQ/encoding time between both of these, however I seem to recall that the latest versions of MainConcept are heavily GPU accelerated... (indeed they are!) )

    Choose your poison. ;)

  • @duartix The major workflow benefit of the MainConcept Codec Suite plugin is that it is seamlessly integrated into Premiere Pro. To use x264, I believe I'd have to make an additional render from Premiere to an intermediate format, and then use x264 to do a command line render. The MainConcept plugin also provides integrated MPEG2 and Dolby Digital 5.1 encoders.

  • @duartix @LPowell

    I think this talk is more appropriate for some encoder comparison topic.