This post was written by Pierre Bosset and originally appeared on the Adobe blog on October 16, 2025.Behind this striking visual identity is a small studio, Sandfall Interactive, which relied on a smart pipeline powered by the Adobe Substance 3D tools to bring its creative ambitions to life.The team created a focused library of custom smart materials such as obsidian, black marble, gold metals, and more, that became the backbone of their pipeline. With Substance 3D Painter and Designer, the art team, primarily consisting of three artists, was able to texture thousands of assets, from characters to intricate environments, with speed, precision, and consistency.For a small studio of around 30 people, this approach made the impossible achievable and helped propel the game into one of the most talked-about RPGs and biggest hits of the year. The Artists Behind “Clair Obscur: Expedition 33”Alan Reynaud, lead character artist: I joined the studio four years ago as a character artist. I’m responsible for modeling and texturing most of the characters of “Clair Obscur: Expedition 33.”Carla Deveze, lead environment artist: I’ve been working here for a little over four years now. I joined the studio right after finishing my studies, and over the years, I’ve had the opportunity to grow and take on more responsibilities in shaping our game environments.Crafting the Artistic VisionReynaud: “ Clair Obscur: Expedition 33” is a ground-breaking single-player, turn-based RPG with unique real-time mechanics, making battles more immersive than ever. Players explore a fantasy world inspired by “Belle Époque” France...
Published By: NoFilmSchool - Today