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Tears of Steel
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  • It's looking great, and Blender is having a huge improvement as an Open Source VFX pipeline. I'm sure lots of small and independent studios will consider it in the upcoming years :)

    Cycles renderer, Bullet Physiscs integration, particles, fluids and somke simulations, tile-based OpenCL/CUDA powered node compositor, chroma key tools, roto masks editor, and the list goes on!

    Exciting times ahead!

  • Looking great!

    I was looking into learning Maya next after Cinema 4d... but I may have to check out Blender again!