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Digitale Demenz ( Digital Dementia )
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    Couples have huge issues now, as online and bar meetings are of very low quality.

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  • Things are not improving, quite reverse is happening



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  • Germany

    At least one in five students has big trouble reading and understanding even simple texts.

  • “The meteoric rise of internet-based activities cannot be understated: between social media, texting, gaming, and surfing the web, the average high school senior spent six hours a day online in 2016 — double the time from a decade earlier. Eighth graders (4 hours a day) and tenth graders (5 hours a day) didn’t lag far behind,” the report finds.

    In the early 1990s, a third of 10th graders read the daily newspaper; that number had dropped to just 2% by 2016. What’s more, back in the late 1970s, 60% of 12th graders read a book or magazine almost daily, but just 16% had the same reading habits in 2016.

    The study had some other interesting findings. Teen viewership of the boob tube — whether standard TV fare or movies — has plunged as well. “Twenty-two percent of eighth graders reported watching five or more hours of TV a day in the 90s; only 13 percent watched an equivalent amount by 2016.”

    Jean M. Twenge, the study’s lead author, said the findings are odd since reading is now so simple. No more schlepping to the library or the book store, just click a link and boom, you’ve got a book to read.

  • Question  Is screen-based media use associated with differences in the structural integrity of brain white matter tracts that support language and literacy skills in preschool-aged children?

    Findings  In this cross-sectional study of 47 healthy prekindergarten children, screen use greater than that recommended by the American Academy of Pediatrics guidelines was associated with (1) lower measures of microstructural organization and myelination of brain white matter tracts that support language and emergent literacy skills and (2) corresponding cognitive assessments.

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  • Smart speakers sales increase fast


    Considering the recent "surprise" data that all major manufacturers freely sell and share all your recordings it is really nice trend.

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  • Mobile voice assistants usage is falling



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  • Report about gamers (it is source of some numbers in post above)


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  • Extreme degradation

    Over 164 million US adults play video games - a figure that's 20% more than a year ago and over 85% more than in 2015.

    $43.4 billion had been spent in 2018 mostly on content, as opposed to hardware and accessories.

    60 percent of players gaming on their smartphones, though about half also play on personal computers and specialized consoles.

    And everything around is private property that big owner do not want you to touch, as well as horrible education and food.

    Computer games became new form of drugs, hence all big game companies must be eliminated and authors of this plan to be held accountable by hanging them on the trees.

  • Shit happens in Japan also

    For women between the ages of 18 and 39, a total of 24.6 percent were virgins in 2015, up from 21.7 percent in 1992. Among men of the same age bracket, the percentage without sexual experience increased from 20 percent to 25.8 percent.

    The trend towards less sex was consistent even for the older half of the cohort. 6.2 percent of women and 8.8 percent of men aged 30 to 34 reported no heterosexual experience in a 1987 survey; those figures jumped to 11.9 percent and 12.7 percent, respectively, in 2015. Between the ages of 35 and 39, 4 percent of women and 5.5 percent of men reported no heterosexual experience in 1992; in 2015 the figures increased to 8.9 percent and 9.5 percent.

    The data comes from the Japanese National Institute of Population and Social Security Research's National Fertility Survey of Japan.

  • More on smart speakers



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  • Smart speakers sales set new records, worst thing you can ever have

    Looks like personal chat, but such thing is controlled by your enemies including all information and responses it provides.


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  • Consequences of games and too much smartphone use:



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  • Apple loves this:



  • Youtube is catching Twitch and help increase wasted time



    It all looks really horrible.

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  • Poll respondents were shown a list of 12 behaviours or experiences common to our modern digital age and asked to pick the ones that they personally found annoying.

    The two experiences that polled joint top, on the basis of each irking nearly two-thirds (63%) of respondents, were:

    • Online ads for something you once clicked on, that then keep following you around
    • People having loud and endless phone conversations in public places

    “The more digital that the world becomes, the more people are realising that all real relationships and business deals happen offline, in an analogue [‘analog’ in US] world.

    “And it’s folks in their twenties and early thirties, the so-called digital natives, who are leading the charge back to the future and adopting the old analogue/analog ways with most gusto.”

    Four other options were found annoying by over half of all poll respondents.

    • People playing music or videos on their phones at full volume on public places (59%)
    • Phone Zombies­ – alias “distracted walkers” – bumping into you and/or each other on the pavement/sidewalk (55%)
    • Having to compete for attention with people’s phones during meals and/ or other face-to-face conversations (53%)
    • Endless requests to “rate” or give feedback on companies or services you’ve contacted. (53%)
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  • Classroom product manager Lisa Wang outlines a new system to encourage engagement from students in class. Student Selector is, essentially, a way to randomly select kids to answer a question rather than waiting for hands to go into the air.

    All a teacher has to do is hit the feature, which is only currently available on Android devices, and it'll pick a kid for them to pick on. Teachers can then either ask them to speak up, ask the app to call on them later or mark them as absent if they're not in class that day.

    I believe it is new low. May be it is made for new generation of scared teachers?

  • Dangerous trend

    People tapped, swiped and clicked a whopping 2,617 times each day, on average.

    For the heaviest users—the top 10%—average interactions doubled to 5,427 touches a day.

  • On Monday, France lawmakers decided that students under the age of 15 must leave their cellphones at home, or at least have them turned off during the school day.

    Will help at schools a little, but not much.

  • Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.

    Main cause of gaming disorder - alienation from work, doing stuff you do not care of or hate. And main cause of this - capitalism.