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The CGI and VFX thread!
  • Anybody here do any work in Maya or C4d? Has anyone used GH2 footage for composting yet?

    Here's a concept I'm putting together for a CG intensive short I'm doing... anyone want to share experiences with this stuff? Anyone used Nuke for composting and VFX?

    Any GH2 aerial footage I could "barrow"? ;)

    Anyone else have any work they'd like to share?

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  • Are computer generated visual effects really ruining movies?

    We believe that the reason we think all CG looks bad, is because we only see "bad” CG. Fantastic, beautiful, and wonderfully executed CG is everywhere - you just don't know it. Truly great visual effects serve story and character – and in doing so are, by their very definition, invisible.

    Written and Narrated by Freddie Wong Edited by Joey Scoma Assistant Editor - Joshan Smith

  • Hah, yeah, we actually had a fair amount of people show up to shoot the game. We got on the most popular radio morning show and announced that we needed folks for the filming of the football game and that we were going to hold a raffle for prizes. We gave away videogames and movies, I'm pretty sure a PS2 (this was 2001) and then, at the end of the shoot, a big screen TV. We ended up shooting clear until dawn and folks had to be there at the end if they wanted that TV. Almost all of them stayed!

    We had a few hundred show up, which wasn't enough to fill the bleachers on both sides. Not hardly. But for all of the scenes with our actors it was perfect and they, psychologically, helped out our football players who were all players for the high school we shot at. So we just concentrated on getting the performances we needed and I knew I'd be busy later on. This was in June and that Fall, during the normal high school season, I came back to shoot crowd plates from various angles.

  • @BurnetRhoades That's some nice work Sean. You really crowded that stadium ;)

  • Here's a third reel update. This one focuses on my work in independent film, where there's often little or no budget for effects but high quality is still desired. A good chunk of it has me as one of the clients too, lol. About half of this is recently salvaged footage from the first independent feature that my brother and I made back in 2001 called Xtracurricular. It's one of the first narrative features shot on Sony's HDW-F900 Cinealta. I was able to bring up our old Cinewave editing array and scrounge around for more recent codecs offering backward compatibility.

    We ended up having to raise finishing funds separately which delayed our HD post from beginning by the better part of a year but we were shooting in June 2001 which puts Lucas and Rodriguez (by a hair) ahead of us and maybe a handful of others. Post took roughly two years to complete, shifting to nights and weekends, after going back to work for big facilities in Hollywood. But we did it, and I got it rep'd after AFM 2004 and from there it was taken out of our hands, having given over controlling interest as a means to get it completed.

    REEL BREAKDOWN: (bit.ly/15oR3UV)

    There's some overlap in here from my "Got Blood?" reel, because outside of my work on Queen of the Damned and Dracula 2000 the bloody stuff has all been for indies, but I've trimmed it some.

  • I used C4D. My software of choice for modeling for film-based graphics. But yea, parts of it were a bit tedious... the basic form was modeled with hyper-nurbs, which I then converted to polygon mode and sliced out the geometry for extruding the paneling. It's hard when it's a personal project and there's really no deadline... but I've got to just finalize the geometry and start on the texturing soon. Then find a garage or industrial space to build the film-able cockpit for the actors... :)

  • @bwhitz what modeler did you use? The surfaces are nice. I'm curious about the edge cuts. I don't model anymore and back when I did that sort of surface detail was exceedingly tedious to get because we would have to cut the individual panels and manually create the recessed surfaces. I don't miss that.

  • Yea, that floating car scene was awesome! Better than 90% of vfx work in current movies!

    Here's some of my latest concept stuff:

    ...and some prop-building.

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  • Very cool. Sounds like a lot of fun. Same thoughts here re film as a whole, but the visuals/look was damn cool. Next time I see it on cable, and it seems to be on quite a bit, I'll def have to look out for those scenes.

  • Thanks @matt_gh2, as a total film it's not my favorite to watch but it was my favorite that I ever worked on. Some of this stuff now seems so dated but back when we did it those machines were just so freakin' slow (SGI Indigo2 Extreme). My system was super lean though and fast for the artists to work with. All the full rez cars only got injected into the mix at render time. I'm going to have to resurrect my auto-banking and hover routines that I used for this show on an upcoming project I'm happy to say.

    I had to build it so that a lane of traffic would auto-populate with a random selection of cars with random properties but with control for any single car to be altered or removed, without altering any of the other cars. Once I had that kind of thing working I could do fun stuff like let my team give them all custom license plates, if they wanted. They're all flying around with a basic license texture that has the slogan "New York, the Fuck You State," LOL.

    There's hidden little inside jokes and messages spread all through the NY miniatures and effects. Pretty much everyone on the principle team got a storefront or something. Plus the crew is seen throughout, on rooftops and in windows. I'm in the first shot of Leeloo's POV across the street and frame right doing a Highlander impersonation, swinging an actual broadsword around and then there's a copy of me in the parking garage on frame left in the following shot. Bits of internal e-mail war scrolling across a theater marquee in Times Square.

    So many little gags. It was a blast. I mean, we were working six and seven days a week for almost the whole show so we had to get our kicks somewhere.

  • @BurnetRhoades Great stuff here. Love those floating cars in Fifth Element. Thanks for posting

  • An update to the above, with lots of before-and-after footage...

    ...and an updated reel showcasing some of my work on big-budget, Hollywood pictures...

    ...and both of these, in their motion graphics, titles, etc. show my love and fascination with pre-digital optical printer motion graphics and titling techniques and, even more specifically, the look of that analog artwork when it would eventually be viewed by digital or otherwise electronic means (telecine).

    I also plan to create my "indies" reel ASAP. I'm attempting to resurrect an old RAID with HD finals from the first indie feature that my brother Tim and I made. These HUGE Systems haven't spun up since, like, 2004 or so.

  • ...not GH2 but the plates were shot on a 5DmkII with effects done in Houdini and AfterEffects.

  • I just finished my new Reel, like my the breakdown I made earlier in 2012, this one is supposed to be a little different from other reels:

    I primarily intended this video as an application for film schools and promotion for my website (which I didn't relaunch yet). It's not so much intended to gain new customers, that's why it may be boring for some in the beginning.

  • @mozes

    Thanks a lot. This video was quite challenge to make, because we have to shoot ourself sametime when we ware acting. Most wide shoots is compined from individual shoots and put together in post. Also color correction was pain.

  • Affordable motion capture with something like the Kinnect is equally exciting to me as RAW video... systems like this used to be easily in the tens-of-thousands!

  • @otcx Damn nice, it grooves, and the video don't get bored, really great.

  • Finally ready. Sooted with 7D just before i get my hands on GH2 All greenscreen. Plase created with 3ds MAX, Posted in Fusion. Budget was zero. Mostly done By MrHasa. I did someting to help. Also we did acting. Third guy just act

  • @ted See if you can also render out a motion vector pass as well as your beauty pass too. I think Reelsmart motion blur can use a motion vector pass, you'll get much better/accurate motion blurs this way. Most motion blur tools can take a motion vector pass. Also render out in passes always if you're compositing (seperate shadow, diffuse, reflection, occlusion passes etc, etc) then you can balance everything alot easier, adding some extra blur or softening to your shadows or reflections for example. you can alter the look a lot to aid integration without having to rerender you sequence. Also, don't be afraid to do some serious colour correction work on your live plate to also aid integration.

    Edit : Pretty much every renderers motion blur is too slow, its pretty much always done better afterwards (and hellishly faster).

    Can After Effects do 2.5d lighting ? You may be able to add lights /relight too if your renderer can give you a position pass (a 32 bit image that uses RGB to express a pixels XYZ) and a normal pass (which uses RGB to express a polygons faces XYZ rotation in camera space).

  • @Pechente Yeah, the only movement is in the bushes at the far right, maybe I'll get rid of that digital zoom so there is always something visibly moving. Oh, or are you talking about the camera shake? I'll try your suggestion too about offsetting the particles.

  • The digital movement seems awkward, there is no life anywhere in the picture. Also try offsetting a darker copy of the particles behind your layer to achieve the effect that the car has a backside. That'll help the picture look less flat.

  • A little of transparency and try different blend modes, so it fits better with the background. I find the dust very well made.

  • How can I make the particles not look so...fake? Below is my first pass at a disintegration effect in After Effects with Trapcode Form & Particular. I have an .OBJ of the van that Form can use, but I need to make that more prominent in the next round.

  • @Pechente

    I ment keying (differet words to same thing) in part when gun and foot goes out from green. I know keylight, it is good.