The film follows widowed father, Taylor (Tony Hale), as he helps his two children, Jack and Amber, navigate the death of their mother. When Amber’s sketchbook – where she’s been drawing visual representations of her grief – falls into a strange pond, her unpredictable, chaotic drawings come to life and start terrorizing their town. We sat down with Worley to get an inside look at the seven-year journey of making the film, including how he leveraged Premiere Pro, After Effects and a host of customized extensions to craft most of the VFX – including eleven unique monsters – from scratch. Read on for more on Worley’s workflow and creative inspirations, and don’t forget to catch “Sketch” in theaters on August 6th.How and where did you get into directing, editing and VFX?I’ve been making movies since I was a kid. In my twenties, I started directing commercials and branded shorts, most notably for Red Giant where I made a series of shorts that allowed me to establish my narrative voice on a public platform.How do you begin a project/set up your workspace?I procrastinate by overorganizing. I am in no hurry to see what a bad job I did as the film’s director. I’ll create individual stringouts for every scene that contain all that scene’s takes in narrative order. Then, I’ll spend as long as possible sourcing temp music and temp sound effects so I have a robust library in the project file to work from once I actually start editing which,...
Published By: NoFilmSchool - Yesterday