LumaTouch introduces plugin support for the first time in LumaFusion’s history, while releasing LumaFusion 5.3 with enhanced workflow features. LumaTouch is introducing a new plugin architecture that enables third-party developers to create plugins for LumaFusion on iOS for the first time. With this announcement, the mobile editing platform moves closer to desktop-level functionality. (Check out our past coverage of LumaFusion here.) First third-party plugin: CoreMelt’s PaintX for LumaFusion CoreMelt has become the first developer to take advantage of this new architecture, creating PaintX for LumaFusion exclusively for iOS users. The plugin brings professional-level paint and planar tracking capabilities directly into the LumaFusion timeline, addressing common post-production challenges that mobile editors have long faced. PaintX for LumaFusion is designed as a powerful paint tool with built-in tracking functionality, specifically engineered to provide LumaFusion users with quick-fix capabilities integrated seamlessly into their existing workflow. The plugin enables editors to remove skin blemishes, paint out unwanted objects like power lines or antennas, and perform other detail work that previously required desktop applications. The plugin is available as an in-app purchase for $19.99 USD, with all proceeds going to CoreMelt (after Apple’s cut and Google’s cut, obviously). LumaFusion 5.3 brings workflow enhancements Alongside the plugin architecture announcement, LumaTouch released LumaFusion version 5.3 for iOS, incorporating several workflow-enhancing features based on user feedback. The update includes highly requested functionality such as the ability to add transitions to multiple selected timeline clips by simply double-tapping the transition in the Library. Other notable improvements in version 5.3...
Published By: CineD - Today