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How 'The Curse' Used VFX to Pull Off All Those Mirror Shots

Written by Walter SchulzVFX work is one of the most challenging and rewarding crafts one can be involved in. Fortunately, I’ve had a long career of multi-discipline work, having done everything from modeling, animation, MoCap, and AI digital crowds. My background includes being a Creature Developer (ILM San Francisco) and Crowd Department Supervisor (ScanlineVFX), Pixomondo) in the post-production field. That, combined with having had large-scale On-Set Supervision experience for projects such as Midway (2019), gave me a thorough understanding of my process and approach to keep high-quality work on my most recent project, The Curse. The Curse allowed me to return to the basics of the craft. The different sets presented some of the most feared challenges when doing On-Set Supervision: “mirror walls”. Reflections are something you are always looking out for and doing your best to advise the Directors on how to avoid them. This is when my passion for physics came into place, and I had to suggest all the best setups for camera and crew in order to stay out of the reflections at all times. By projecting the building surface planes, I drew the exact spots where there would never be reflections of the crew, resolving most possible issues.There were so many memorable moments during the production of The Curse. In order to have all the references for motion and positions for the actors and the set, which eventually became the center of the story, I always had two witness cameras running whenever I needed to...

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Published By: NoFilmSchool - Friday, 31 May, 2024

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