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VideoArtifact: Footage Quality Restoration Software
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  • I've been trying out the free version. Any chance users will be able to finetune denoise settings with a difference viewer (like in Windmotion). Sharpen possible too?

  • Thanks @rean - I am looking forward to this being successful !

  • Id love to see some more side by side close up before/after examples here.

  • Hi @rean, remember the conceptual frontend I developed for your previous software? I could try to do something similar for this. It looks like it would be easier to implement based on how you structured this.

  • @robertGL

    rheinpirat is correct.

    I am a private person, not a large programming firm like Adobe, so cannot create a complex software you ask.

    Making of a slider-based editor that has the same flexible as VA has currently is an over-complicated way. To keep all VA features, it should be as complex software as any node-based one, like Nuke or Fusion. Because only node-based editors have the same level of flexibility as scripts can give.

    But VA is designed to be usable for most users, so you do not need in script programming.

    In most cases we only enable or disable something using #, because all required filters already placed on the processing templates, also with universal default parameters. VA has also a personal support of different camera types: DV, MJPEG, MPEG, H.264, 4K H.265, with specific artifact types. Currently more than 55 cameras are fully supported. Also a lot of compatible models can be used, because most hardware cameras have only minor changes like another body, lens, WiFi or something related.

    Some edit things like color correction in VA is not very comfortable, but VA is not for these cases. We can make some color corrections inside the program, but better way is to use specialized software like DaVinci Resolve where it is very easy and fast.

    Please note that VA is optimized to process videos in batch mode. In most cases you will create one-two personalized templates per used camera settings and scene types. Then you will use them in all your 1000 files many months for different projects. For example, I have 2 templates for my NEX-7. I used them with minimal changes in every video project. Most operations are just mouse clicks with very rare text editing. Only rare cases require manual edit, for example, a complex noise in very dark scenes or operator mistakes.

    About examples, yes, I will create a lot of tutorial videos also articles. VA is my the most complex project ever. I spend many-many months of developing, so I do not want to loose it. I am glad to facilitate to beginners understanding of the program. It is normal that something is not fully understand, because the program is very powerful and has many features.

  • There isn't that much scripting. You only have to read and delete or add a hashtag. It's easy as using a text editor.

  • Do you plan on making a frontend with sliders and a browser, rather than scripting? Also a video of examples would be nice. Something along the lines of Cinnafilm's dark energy demo videos

  • A YouTube tutorial is published. Russian and English subtitles. VideoArtifact Basic + DaVinci Resolve. Improve Video Quality.

  • @rean I run a Hackintosh (so I don't pay the Mac tax either) and have it set up with a windows 7 partition for a dual boot system. I am pretty sure it's Win 7 Pro, 64-bit, will have to check, I never use the windows side. Thanks for your response.

  • @CFreak you can test it on a Windows emulator. For permanent and professional use you can make a power Windows-based computer. As I know we can buy 2 fast Windows computers on a price of a powerful Mac-branded PC.

    VideoArtifact does not use GPU, so you can save money additionally. A cheap GPU and a cheap power supply allows you to buy better processor.

    I have two computers for my post-production tasks. This saves a lot of time, because I do all tasks in parallel. For example, I encode and process sources on a secondary PC with a cheap video card while I work with a color grade on Davinci Resolve on a primary PC where a powerful CUDA-based GPU is installed.

    About Windows 7, if you asked about a 32-bit PC, this way is not usable. My AviSynth code eats ~3.5 GB RAM and also encoder requires ~ 2 GB additionally. So a x64 system is required. My code is Windows 7+ compatible.

    @ninetto community-based AviSynth code (like QTGMC or sharping scripts) is very slow for Full HD+ resolutions. All VideoArtifact scripts are pure original speed-optimized code with very little quality loss. For most cases I process Y-channel only. So it is a blazing fast in compare! Most used AviSynth scripts are C++ coded to fast process 4K 4:4:4 in 16-bit. Also I use own very optimized AviSynth MT build.

    AviSynth-lowers can also switch their AviSynth setup to VideoArtifact Core-based to use your own scripts. Some users already thanked me with a donation for my AviSynth build because processing speed. Also VideoArtifact is AviSynth Plus MT compatible!

    A documentation is under development. I will create a blog with detailed texts, screenshots, usage examples and tutorials later.

  • Thanks much for this, looks very interesting. Up until now I have used Avisyth scripts which were, yes, very slow, but very amazing (QTGMC, for example)... especially for older interlaced material.

    A bit more documentation at your website would help, or is the documentation of filters in the download package itself? I am aware there is no one-recipe solution for all material, but more info would be nice.

    Regarding what system requirements asked earlier, it is on the site, says:

    64-bit Windows 7/8/10 PC, 8 GB RAM and stable CPU cooling is required. 4-core Intel I7 3+ GHz is recommended.

    best, ninetto

  • I don't think there will be a mac version, because it's rely on AviSynth. But it's worth every penny and results are quite astonishing.

  • @rean glad to see this coming out. What version of windows will this run on, any chance Windows 7 Professional...?

    Any plans for a Mac version?