The Patch - 12 versions (download link below):
all versions have all improvements from my previous developing in workhorse, boson, gspot, dct and apefos settings, plus the new achievements on correct matrices to get great noise/texture and deblocking tables to avoid the diagonal rain pulsing pattern.
best gop settings and data distribution among I, P and B.
best frame limit and buffer sizes
6 different matrices in 2 datarate options: stable and high = 12 versions
stable versions can use auto electronic features and native lenses
high versions does not work with auto electronic features and are more stable with manual lenses
only version G is fully tested to avoid the diagonal rain pulsing pattern, I consider it "the patch". also it does not delay the on screen info display.
other versions are not tested on the display info delay, see instructions to test them in the txt file.
other versions have same deblocking tables, but I did not test the rain issue on them, there are instructions in txt file inside the zip to test.
the deblocking tables uses value 18 for intraframe and value 6 for interframe (all positions), it solves the diagonal pattern pulsing problem in setg, so I repeated it in other versions.
other versions increases or decreases quantization to get better textures in other isos, see the txt.
I perceived that lower quantization is better for lower iso and higher quantization is better for higher iso, so there is 6 versions with different quantizations to chose.
the quantization matrices are (all carefully tweaked in frequency increase ratios):
sete, lowest quantization,.
Luma:
006 008 010 012
008 012 014 016
010 014 018 020
012 016 020 024
Chroma:
006 008 010 012
008 012 014 114
010 014 120 126
012 114 126 156
setf, lower quantization.
Luma:
006 009 012 015
009 015 018 021
012 018 024 027
015 021 027 036
Chroma:
006 009 012 015
009 015 018 114
012 018 120 126
015 114 126 156
setg, standard quantization, "the patch"
Luma:
006 009 012 018
009 015 021 027
012 021 030 036
018 027 036 054
Chroma:
006 009 012 018
009 015 021 114
012 021 120 126
018 114 126 156
seth, higher quantization
Luma:
006 009 012 018
009 015 021 036
012 021 045 054
018 036 054 072
Chroma:
006 009 012 018
009 015 021 114
012 021 120 126
018 114 126 156
seti, highest quantization.
Luma:
006 009 012 018
009 015 021 054
012 021 060 072
018 054 072 108
Chroma:
006 009 012 018
009 015 021 114
012 021 120 126
018 114 126 156
setj, extreme high quantization
Luma:
006 009 012 018
009 015 021 063
012 021 072 084
018 063 084 126
Chroma:
006 009 012 018
009 015 021 114
012 021 120 126
018 114 126 156
@producer thanks for your words
It is not just hours, it is old job since june 2013, with long intervals between each development stage.
@apefos: You're the man!!!
While some others make a patch within 3+ months, you did something really great that no one did before, just in few hours!
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