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Driftwood Cluster X series 3:│moon T7│ЅріzZ T6│Nebula T7│Drewnet T9│
  • 1811 Replies sorted by
  • @driftwood if the video is captured in 25 frames does it has anything to do with 1/50 shutter???

  • @Jim_Simon no its not what i meant to say. see if video was recorded in 23.976 before it will drop 1 frame in every 40 second if it does the audio looses 1 frame time like like 60 / 24 right. so if audio was synced with 23.976. what will happen to video if it is set to 24 frames and the audio is still the same. anyway driftwood said he did set everything and it works great i have no argument on this. @driftwood 23.976 or 24 what frame rate u prefer?? 24 frame is traditional cinema but it do have anything to do with the shutter? 1/50 drops 2 frames every second gives us a blur in medium fast motion. if its 1/48 it wont isnt it. same way 23.976 is not 24 do it gives us sharper well behaved shutter friendly capture??

  • discussion is getting out of context. please retake proper topic

  • This 24p discussion going on is completely mistaken. As long as you select the correct frame rate for your project in your nle/daw (i.e. same frame rate per second that you shot your footage) 1 second of audio - whether recorded at 24/96, 18/48, 16/44, 8/22, etc. - will perfectly match 1 second of video. For those who doubt this, do a search on your favorite recorder and see if the European model records at a different rate than the American model. It doesn't. 96Khz per second is 96Khz per second no matter what country you live in. So forget about this 24p/audio-sync non-issue.

  • Like a lot of what we have to deal with, it's based on standards and engineering that has little to do with capabilities or limits in our current technology (like some dinosaur engineer thinking 16-235 in an already limited 8bit signal wasn't anything but retarded) but until everything changes you pick your battles.

  • @burnetrhoades

    and it's like you said earlier, 23.97 is STILL around for a REASON

  • @Jim_Simon

    Audio isn't recorded as fps. The same 1 second of audio will sync perfectly to the same shot on video whether that video is recoded at 23.976, 24 exactly, 29.97 or 59.94.

    This is a naive assumption. It sounds right but that is not actually how sound sync works. I'm also talking about audio recorded via an external source (the "throw away" audio I referred to originally is what's recorded on camera...it might maintain sync and might not).

    Y'all should maybe google up some information on audio post for true 24FPS. You'll see that the audio has to be processed especially for that case. It's not drag-n-drop on your edit timeline. Yeah, if you're going to spend $20-30,000 to have a negative made of project shot digitally (or around $350/min for a short) they can walk you thru the process of conforming your audio.

    If you're not doing that then you're just making a simple thing more complicated. If you just use on-camera audio then it likely doesn't matter but there's no guarantee. Audio and video are two completely separate entities, two distinct streams, contained in one file but neither dependent or married to the other.

    Maintaining sync between two sources that weren't obtusely unrelated was one of the major hurdles that non-linear editing of digital source material had to overcome and it's only been in the last ten years or less that it's become as reliable as it is. One second of video is not simply equal to one second of audio.

    edit: and I'm by no means asking @driftwood to remove this feature or grief him over it in any way since there is also the standard option of 23.976 in there. Folks who don't know any better are possibly in for some headaches if they aren't careful though. Basically, if you don't know for sure that you need to be shooting 24FPS you likely shouldn't be. Little videos where you're just laying in a piece of music and don't have dialog are exempt of course, do whatever, it's just a bad habit to be in if you ever need to shoot something that other people are going to work on, you're paid for, or where other people are depending on you to not waste their time.

  • Shattered! Right thats it. All the Clusters updated with the new theory - just Spizz to go which is nearly there - @bkmwcd is just finishing it off.

  • Yeah I know that. It changed over 3 days from what I remember - do a search - I think you'll find my comment regarding it to VK - there was a problem in summit. Its always best to stay uptodate :-)

  • @Driftwood, I thought Ptool 3.66d didn't do any changes for GH2

  • @Zaven13 Improvements in the code for 720p from what I remember. Long time ago. All Cluster X stuff has been developed on 3.66D nearly a year old now!!!

    Right Nebula 6 GOP T7 is going up now.

  • @driftwood. What is the difference between ptools 365d and ptools 366d?

  • Where can i download de latest version of Ptools 3.66d

  • @driftwood That Cluster X DrewNET T9 1080/24 screengrab looks great - quite a bit of detail from foreground to background. Great for documentary work I bet.

    @jeffharriger Did somebody say "DVX100"?...damn, I'm not the only one who remembers that one! It was a pretty cool cam. Heard some guys hacked it back in the day, but even unhacked it produced a pretty decent image.

  • @driftwood Thanks a ton! You da man!

  • Cluster X Series 'Nebula T7' incorporating all the latest findings released shortly.

  • The mts file is seen as 24fps, but I cannot get 24fps with sound with 5DTORGB or Clipwrap. I will try with FCPX

    Edit: In FCPX, the original .mts file is seen as 23.98fps, not 24fps... Still searching...

  • @driftwood: thanks, I'll try asap, just need time to "compile" ptool on Mac... Edit: no changes, still the same problem. I tried with a new clip...

  • @tymeorama Please download ptools 3.66d. The two variants of Cluster X moon show on MediaInfo as follows (Ok I used DREWnet on the left to demonstrate standard settings but its the same for moon on standard - see rightmost picture);-

    the two variants of moon.png
    1637 x 602 - 110K
    cluster moon t7 sete 23.png
    820 x 601 - 87K
  • Here is a panning test and its very smooth I must say. 24p setup.

  • I don't know if I am doing something wrong, but I wanted to test the 24p version. When I use Clipwrap to transfer from 24fps .MTS to .Mov, I get a framerate of 23,976fps with sound. When I use 5DTORGB to convert, I can have 24fps WITHOUT sound but at 23,976fps, I get the sound. The original .mts file is at 24fps... I use MPEG Streamclip to check the framerate. Here are some screenshots of the test. If someone can help? Sorry if my english is not good...

    5DTORGB 23 976 sound.jpg
    1280 x 747 - 362K
    5DTORGB 24 no sound.jpg
    1280 x 737 - 343K
    Clipwrap 23 976 sound.jpg
    1280 x 1036 - 420K
    MTS original 24.jpg
    1280 x 814 - 403K
  • T1000 - you may be putting the cart before the horse a little, don't start worrying too much unless you're thinking film out (who does that nowadays) or maybe DCP. Have you seen, say, THE MASTER on blu ray? Looks pretty good right? 23.976. * edit: Jim and Nick beat me to it and more informatively

  • @T1000 Traditionally if youre transferring to film you'll need to get it into 24 frames but many modern digital cinemas support an array of frame rates. Blu Ray supports 23.976 and 24p. Most films on Blu Ray are produced at 23.976p. BluRay 3D only supports 23.976. 23.976 is easy to manage for satellite/TV/etc. To be safe stick with the 23.976 (23.98 rounded) moon T7.

  • @T1000

    The film standard has been 24 fps exactly for a very long time now. Video trying to emulate film in the days of NTSC and CRT televisions came up with 23.976 because it worked with the scanning frequencies of the older CRT sets.

    Newer flat panels don't have a lot of the limitations of older CRT sets, and indeed the developers of the ATSC and Blu-ray specifications were foresighted enough to include 24 exact in their specs.

    Given the perceptible improvement in motion with 24 fps, I'd recommend using that for something you want to show in a theater.

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