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Virtual Production on a Budget – Chris Field & Eric Kessler on CineShooter+ & Unreal Engine

On the surface, the Kessler CineShooter+ may seem to be yet another motorized camera controller like many others before it. But this one goes the extra mile, providing complete motion information for Unreal Engine sync integration. In the following interview, Eric Kessler and Chris Field provide an insightful look into the design and engineering of the device. They share the meticulous process of creating a product in correspondence with both high-end and entry-level requirements without compromising the company’s reputation, based on precise, trustworthy products. Our ever-growing markets see the rise and fall of what seems to be an infinite number of products. In retrospect, it’s easy to see how some products failed and how some gained viral status. Anticipating or figuring out what would make a product successful is much trickier. In this interview, Kessler and Field take CineD’s co-founder Nino Leitner through the process, how specific needs are being translated to gears and motors, the back-and-forth practice, potential pitfalls, etc. Even if you have no interest in precise motorized camera control, this walkthrough is relevant for a wide range of professional practices. Kessler CineShooter+ Image credit: Kessler Virtual production for the masses Kessler CineShooter+ (here is the website) is a motorized camera control system. What does this have to do with virtual production? Let’s start with a brief explanation. Virtual production refers to a relatively new field in the cine world. Instead of working with green screens and markers or going out into the wild, virtual production uses an...

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Published By: CineD - Tuesday, 30 April

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