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Kessler kOS v5.1 Motion Control App Released – Unreal Engine Integration, and More

Kessler kOS motion control app (for CineShooter+ or Second Shooter Pro) v5.1 update brings Unreal Engine tracker-less integration, simultaneous adjustment of multiple keyframes, device name selection, and more. The premium version of kOS is available for $9.95 per month. Roughly three years ago, Kessler launched the kOS app for the first time to provide a control interface for their motion control products, such as the Kessler Second Shooter or the CineShooter. Now, the company has announced a new version v5.1 that brings a few interesting upgrades. Let’s take a quick look at what is new. Kessler kOS v5.1 The new update of the Kessler kOS app follows the recent launch of the Kessler CineShooter+ motion control system, which introduced several improvements over its predecessor, for instance, an Unreal Engine tracker-less integration. This feature is also included in the recent kOS version v5.1. It will now be possible to synchronize the camera’s motion in the Unreal engine-generated scene with the Kessler motion controller without the need for a tracker. Kessler published a useful tutorial on how this integration works. Please note that for the Unreal integration, the paid Premium kOS version is required. The full kOS v5.1 release notes include the following: Added support for Unreal Engine (see documentation in app). The horizontal location (time) of multiple key frames on the graph can now be adjusted simultaneously. Device names can now be changed by right-clicking (or long pressing) on a device button. When selecting a Time Lapse or Stop Motion Exposure...

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Published By: CineD - Monday, 25 March

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