Sound and Music Tue, 19 Sep 17 16:28:36 -0600 Sound and Music en-CA Stormhenge SuperThump Thu, 15 Jan 2015 12:18:44 -0700 shian 12179@/talks/discussions So, as some of you know, aside from film and video production, I also produce and engineer music. In that endeavor, finding it hard to get the guitar tone I wanted, I decided to build my own amp. It's based on Eddie Van Halen's classic "Magic Marshall" the 1967 Marshall SLP "Plexi" with a couple of custom circuits added. I don't know yet if I'm going to accept commissions to build these in any commercial sense. - for now, just for myself and my friends. But since I know there are tons of musicians on this site as well, I figured I'd share.

Shot with an unhacked GH2, kit lens, and lit with a clip on 40watt desk lamp clamped to mic stand, and a couple of hanging lamps in the rafters of the garage. No Color Correction. Sound recorded with a Shure SM57, through an old Mackie 12 channel board into a Tascam DR07 mp3 recorder. (The hum is me pushing up the gain in post on the amp mic so we can hear Bryan talk.)

It's hard to see cuz it's hiding behind Bryan... but it's not much to look at for now. Still in a generic cabinet.

I had Bryan's mic turned off, and was starting to break everything down after wrapping up a pedal demo for Cusack Music. Without realizing it I left the camera and amp mic on while Bryan decided to jack into the SuperThump proto and fool around.

Les Paul Standard direct into the amp, reverb added in FCP X.

The "F...all this... and that" Bryan is referring to is his entire pedal board and the DSL behind him that he normally plays through.

The Physics Of The Theremin Mon, 15 Oct 2012 11:38:28 -0600 Vitaliy_Kiselev 4900@/talks/discussions

Korg PA1000 arranger Sun, 03 Sep 2017 00:47:23 -0600 Vitaliy_Kiselev 17662@/talks/discussions

Korg PA700 arranger Sun, 03 Sep 2017 00:46:59 -0600 Vitaliy_Kiselev 17661@/talks/discussions

Audio Noise Reduction Thu, 05 Jul 2012 05:18:15 -0600 sam_stickland 3786@/talks/discussions I've started this thread for the discussion of audio noise reduction/repair software and techniques.

I've only just started using iZotope's RX2, but compared the other noise reducers I've tried it's damn near magical (disclaimer: I'm far from an expert in these things). Using the Sound Forge noise reduction plugin I would have to stack multiple low dB reduction passes on top of each other to get a reasonable sound, and every stage could introduce musical noise artifacts, but RX pretty much always manages it in a single pass.

Any other good ones?

Magix made Music Maker Free Version Thu, 23 Mar 2017 01:16:01 -0600 Vitaliy_Kiselev 16621@/talks/discussions

Magix has announced the latest version of their Music Maker music creation software. A “creative workspace” for digital music-making on the PC platform for over 20 years, this new version of Music Maker is now “absolutely free” for everyone. Music Maker provides a wide range of the tools needed to record, produce, and share music.

The Art of Audio Editing, Design & Mixing Wed, 12 Jul 2017 08:19:43 -0600 MikeLinn 17335@/talks/discussions

Voice recording when walking Thu, 22 Jun 2017 10:26:27 -0600 Wilx 17211@/talks/discussions Hello everybody, I want to start making pickup / prank videos like this one –
– and I’ve some questions.

1) I like ZOOM H1, I like how it records sound in loud environment (clubs etc). For example I was using my Xiaomi Redsmi 3S phone and sound was a mess: I like the battery and I like how it saves the file even when memory is full. But I don’t like this device size. So I have two questions:

  • is there any smartphone or some more portable recorder that has similar to ZOOM quality?

  • I found ZOOM iQ8 and Shure MV88, but I don’t like iPhones and I don’t want to buy myself one. Is there any way how I could use it on Android? For example if I buy some kind of cable? Or does it depend on iOS software?

2) My goal is to record dialogues in loud environment – clubs, street etc. What would be better option in terms of quality: just ZOOM H1 or ZOOM H1 and lav mic?

3) How do I remove clothing rustle when I move? For example if I put my ZOOM into my jeans pocket then when I walk there is a lot of rustle. But when I watch Youtube videos I don’t see this kind of issue. How they do it?

This dude is walking but there is no rustle at all.

Roland FA-08 and FA-06 workstation keyboards Wed, 15 Jan 2014 06:20:55 -0700 Vitaliy_Kiselev 9355@/talks/discussions

Roland FA-08 features

  • Reimagined music workstation designed to maximise your creative flow
  • 88-note Ivory Feel-G Keyboard provides premium weighted-action performance in a lightweight design that's easy to transport
  • Over 2000 sounds from the flagship INTEGRA-7 sound module, including SuperNATURAL synth and acoustic tones and drums; add even more tones via internal wave sound expansion slots
  • SuperNATURAL synth engine is fully compatible with the expansive collection of free INTEGRA-7 synth tones available from Roland's Axial sound library site
  • 16-track sequencer with non-stop loop recording makes it easy to build songs quickly; export your sequencer tracks to an SDHC card as a complete stereo mix, or as multitrack audio or MIDI data for use in your DAW
  • Onboard sampler based on the SP-404SX features 16 pads x 4 banks and direct recording/playback via SDHC cards
  • Polish your sounds with a multitude of studio-quality effects, including 16 independent MFX engines, six COMP+EQ processors for drums, unique TFX (total effects), and global EQ, chorus, and reverb
  • Tweak tones, effects, and external MIDI devices in real time with six user-assignable Sound Modify knobs
  • Intuitive, streamlined interface with large colour LCD
  • Press one button to instantly configure the FA-08 for use with your DAW via USB
  • D-Beam, Rhythm Pattern, Arpeggiator, and Chord Memory functions to expand your creative palette
  • Guitar/Mic and Line input jacks for performing, sampling, and DAW audio recording; dedicated input reverb provides ambience for performing/recording
  • USB ports for sound expansion data, updates, and audio/MIDI interfacing with a computer; MIDI communication with the iPad is possible when using Apple's iPad Camera Connection Kit
Seaboard Grand controller Sat, 09 Mar 2013 21:21:48 -0700 Vitaliy_Kiselev 6367@/talks/discussions


Cakewalk Sonar X3 / X2 Sun, 06 Jan 2013 11:54:44 -0700 Vitaliy_Kiselev 5679@/talks/discussions

X2a includes the following:

  • Multi-touch support for Windows 8
  • General Windows 8 compatibility updates
  • Direct2D support
  • Accessibility enhancements
  • Playlist View Enhancements
  • Updated Piano Roll view and Staff view Track pane UI
  • Over 50 UI enhancements
  • Around 250 bug fixes


Seaboard Block: Super Powered Keyboard Thu, 08 Jun 2017 08:51:19 -0600 Vitaliy_Kiselev 17114@/talks/discussions

Recording Commentary Tracks Thu, 01 Jun 2017 11:11:24 -0600 Brian_Siano 17073@/talks/discussions I have a project for which we may want to record commentary tracks. Obviously, we'd like to sit the actors down, and have them offer commentary as they watch the video. But, I'd like to record their voices without the video's soundtrack being too noticeable. This may require up to six lapel mikes.

Can anyone suggest hardware for this, or other tech tips?

SOUND FORGE Pro Mac 3 Sat, 20 May 2017 00:19:12 -0600 Vitaliy_Kiselev 16972@/talks/discussions image

It’s official: The SOUND FORGE community will be pleased to hear that MAGIX has committed to upgrades for the entire SOUND FORGE family of products. Currently under development by engineering teams in the US and Germany, new upgrades begin to arrive this month with upgrades for the entire line slated for completion within the next 12 months.

SOUND FORGE Pro MAC 3 marks the beginning. Support for 64-Bit float/192kHz/32 channels high-resolution audio, sample-accurate editing, enhanced professional-level filters and processing and disc-at-once Red Book Standard audio CD authoring makes SOUND FORGE Pro MAC 3 the perfect tool for audio processing and mastering on macOS. Version 3 adds several new features including loudness metering and the iZotope Plug-ins RX Elements and Ozone 7 Elements.

A new, 64-bit version of SOUND FORGE Audio Studio follows at August 8, 2017. Top features include: Improved DSP-algorithms for native audio effects, slice-oriented edit mode providing a dynamic way to edit wave files, VST3 compatibility and enhanced accessibility.

After 4 years without a new version, SOUND FORGE Pro 12 is expected to roll out end of 2017. Teams in both Berlin, Germany and Madison, Wisconsin have set a goal to raise the bar for audio editing and mastering in version 12.

“For years, the name SOUND FORGE has defined the industry standard for top-tier professional audio recording, editing, and mastering tools,” said Gary Rebholz from the SOUND FORGE team. “But we’re not satisfied with relying on our reputation, so our teams in Berlin and Madison, now join together to renew a commitment to carry on this unparalleled legacy. Audio pros and enthusiasts alike will continue to rely on SOUND FORGE for years to come.”

Pricing and Availability:

The latest version of SOUND FORGE Pro MAC 3 is now available online for $299/€299 and can be found

Listening To Blade Runner Fri, 19 May 2017 02:12:34 -0600 MikeLinn 16966@/talks/discussions

Cheap stereo ambient microphone recomendations 50-100$ Tue, 09 May 2017 07:08:06 -0600 Adam_Mercier 16884@/talks/discussions Hello, I am looking for user feedback on cheap ambiant mics with wide pattern. I am doing the all promo video shooting for my brand of offroad electric bikes. I use a rode micro shotgun microphone but it pics too much of the chain noise, more than what you can feel in reality.

Do you think a microphone with a less directional pattern could help?

I have a decent lavalier, should I use that instead of the rode (never tried that yet)


Cinematic Automobile Sound Design Sun, 07 May 2017 06:02:31 -0600 Vitaliy_Kiselev 16868@/talks/discussions

The Secret World of Foley Mon, 10 Apr 2017 04:57:23 -0600 MikeLinn 16720@/talks/discussions

New Korg Kronos and Kronos X Thu, 12 Jul 2012 14:38:40 -0600 Vitaliy_Kiselev 3881@/talks/discussions

The Kronos X doubles the PCM RAM capacity to approximately 2GB and the SSD capacity to 62GB, enabling musicians to take full advantage of all the Kronos Sound Libraries. In addition, Kronos X contains Korg's EXs 10-13 expansion sample series of Kronos Sound Libraries pre-installed in its demo mode. Users can obtain full versions, plus additional Sound Libraries, by simply purchasing a license key from the Web Shop.

Along with Kronos X, Korg announces Kronos OS v2.0, coming soon for all Kronos and Kronos X models. For models that do not already have OS v2.0 installed (visible during boot), users can download it for free, then easily install it via USB.

New to OS v2.0 are user Sample Banks for creating high-capacity, custom sample libraries. Players can load and play many gigabytes of their custom or converted samples at once, using the internal Kronos SSD. Improved disk and memory enable the creation of User Sample Bank subsets, as well as mixing and matching parts from different banks, without duplicating samples on disk. Programs, Wave Sequences, and Drum Kits maintain links to the User Sample Banks even when samples are moved on disk or loaded onto a different Kronos instrument, making it easy to share sounds with friends and collaborators. Players can also create their own samples or import Akai and SoundFont 2.0 libraries using new, improved conversion features.

Additional things:

  • A second internal SSD can be added to support massive sound library expansions, including Korg and third-party Sound Libraries
  • USB Ethernet support enables high-speed data communication between Kronos and a computer

Available at:

The Sound of Rogue One: A Star Wars Story Wed, 29 Mar 2017 04:45:29 -0600 Vitaliy_Kiselev 16655@/talks/discussions

Software synthesizer workstations Sat, 24 Dec 2011 20:17:08 -0700 Vitaliy_Kiselev 1829@/talks/discussions
Ones that allow to do same thing that usual hardware workstation do.
It means - having patches for most commong instruments (from piano to brass, strings and pads), ability to make heavy layering, preferable some arpeggiator functions, and easy voice editing mode.

Ones that I know.

* Discontinued Steinberg Hypersonic
* Now active Steinberg Halion Sonic (about $130 for EE version) -

You can also look at
As libraries usually have big amounts of useful patches.]]>
How could I mic this wide angle type of interview? Sun, 25 Dec 2016 12:03:09 -0700 suresure123 16230@/talks/discussions I really like the wide angle on these interviews but am wondering how I will mic something like them. I have a H1 Zoom and I was wondering if I could just stick on on a small stand in front of them and cut it out of the a few of them are like. One interview with the old couple in their trophy room clearly must be using lav mics? maybe, one for each speaker? Otherwise I can't see how they got a microphone close enough to them for the shot....some way to hide the mic maybe?

Any tips? Could I get decent sound with just the H1 a couple of metres in front of the speakers?

How do you think the filmmakers did it?

Does anyone think they used binaural mics? Some of the 2nd documentary I posted has some of their dynamic to my ears.

Sony SpectraLayers, now Magix SpectraLayers Mon, 06 Aug 2012 08:55:15 -0600 Vitaliy_Kiselev 4160@/talks/discussions SpectraLayers introduces an innovative, unique workflow that redefines what can be accomplished in the professional audio editor's suite," said Dave Chaimson, vice president of global marketing for Sony Creative Software. "The level of editing precision and advanced capabilities SpectraLayers offers makes it an essential tool for industry professionals who demand the deepest audio analysis tools."

SpectraLayers Offers the Following Transformational Features:

Extreme Audio Editing

  • Divide audio files into discrete, user-defined layers that can be processed independently and reintegrated to achieve perfect master files.
  • Remove unwanted noises and artifacts with ease while leaving surrounding audio data completely intact.
  • Separate music and dialogue into individual component layers.
  • Perform pitch correction on user-selected components of an audio file.
  • Employ SpectraLayers in audio mastering, sound design, analysis, and forensics tasks.
  • All tools are modifiable using a wide range of user-definable sensitivities and tolerances.

Extraction Tools

Extract audio into independent layers using intelligent, programmable tools:

  • Area — select any audio for transfer from directly within the spectrum graph.
  • Frequency — track frequencies and transfer them directly to selected layers.
  • Harmonics — seek and select harmonics in user-defined amounts and orders.

Modification Tools

Operate directly on waveform spectra to perform precise, creative edits:

  • Amplify
  • Clone
  • Erase

Creation Tools

Create sound directly in the SpectraLayers interface

  • Frequency
  • Noise
  • Fidelity / Flexibility

  • 32-bit 96 kHz capable.

  • SpectraLayers provides seamless file transfer to Sound Forge Pro and other audio editing programs.

SpectraLayers is available for both Mac and Windows platforms.


More info:

Adobe VoCo - make voiceovers from text Sun, 06 Nov 2016 14:31:37 -0700 Vitaliy_Kiselev 16003@/talks/discussions

You need around 20 minutes of recorded speech for the engine to be able to accurately add new words to the audio clip.

GH4 + Sound Devices MixPre-D - how to set up for clean audio into cam? Fri, 28 Oct 2016 07:27:44 -0600 tubefingers 15955@/talks/discussions I'm currently an AF101 shooter but need a lighter/compact option and I'm thinking to buy a GH4 body to use on overseas events jobs with my Olympus 12-40 & 40-150.

I have a MixPre-D and a few sets of Sony wireless radio mic's so what else would I need to get clean audio into the camera so I can achieve the following:

  1. Record audio from the AV desk directly into the cam for presentations etc.(I don't want to use an external recorder and sync in post)
  2. Record interviews on the fly around the event with the radio mic's.

Also can anyone recommend some sort of cage or bracket and shoulder rig for run n gun type shooting with the audio kit attached,


DAW for music production Sun, 12 Feb 2012 10:31:34 -0700 Vitaliy_Kiselev 2255@/talks/discussions This topic is about verious DAW opinions and comparisons.
Focused on music production for your film.

23 Virtual Pianos Compared Mon, 26 Sep 2016 05:59:23 -0600 Vitaliy_Kiselev 15794@/talks/discussions

Need advice with audio editing Tue, 05 Nov 2013 12:39:48 -0700 tonalt 8675@/talks/discussions I usually prefer "learn by doing" but in case of voice audio, I'm pretty lost. I have been watching youtube tutorials etc. but every author seems to have their own opinions how to do things and the results haven't really impressed me.

So if someone who could tell me how to edit this clip on practice:

It's interview type clip. Recorded with shotgun microphone (NTG-3, placed just above subject pointing down) through MixPre and from there directly to GH2. Yes, shotgun is not the best option indoors because of echoes but this is now what we have. I have Sony Vegas Pro but lately I have been using Audacity especially to pre-process the audio.

I want it simply sound as good as possible. To get rid of background noise (couldn't avoid that), do somekind of equalization, compress and maybe even lower the echoes somehow (possible?).

Here's what I have figured out about work steps (or maybe I haven't figured out anything ;) )

  1. Remove noise: In Audacity, paint part of the clip where is no other noises than the background noise choose: Effect -> Noise Removal -> Get Noise Profile. Then select all -> Effect -> Noise Removal -> (I decreased sensitivity to -4,5dB, otherwise effect was too obvious) -> OK, done.

  2. Equalization: This is probably one of the most difficult tasks and takes years of experience. Effect -> Equalization -> ???

  3. Compression: Effect -> Compressor -> (default values sounded pretty good actually, but what you recommend) ???

  4. Remove echoes: Possible ???

If I would just get these real world instructions for this clip and information why some settings were chosen, I believe I would be much wiser already. I could also consider getting some better tools for audio if it really makes huge difference. Thanks!

Adobe Audition - Cleaning Up Audio and more Mon, 07 Mar 2016 05:36:02 -0700 MikeLinn 14728@/talks/discussions

Bit depth and sample rate - Impact on audio editing quality Thu, 28 Jul 2016 17:58:56 -0600 joethepro 15438@/talks/discussions If I were to record 2 wav files, one at 16/48k, and one at 24/96k, I understand that there would be little to no perceptible difference in the sound quality to most listeners. As far as editing the file goes, how do the higher quality files make a difference? Will I be able to pitch shift or slow down the 24/96k file farther without it breaking up, for example?