Virtual production is here to stay, and it's building steam. After the release of Unreal Engine 5 (early access) and two of its primary features, Nanite and Lumen, the tool continues to grow. Over the last year or so, a term that was once elusive has nearly become part of mainstream filmmaking vernacular, virtual production. This is definitely in no short order because of the work being done on Unreal Engine 5 (which has now been released in early access). As someone who holds the standard practice of filmmaking very sacred, there was a brief period where this shift caused some slight friction for me mentally, and it took me some time to understand what it meant. Then I saw what they achieved on The Mandalorian, and as is probably the case with most, I changed my tune. Over the last year, the prospect of virtual production and the impact it will hold on the filmmaking process has become clearer and clearer. It's here to stay, and just about everyone I know is talking about it. So, what is so special about Unreal Engine 5, and what does it mean for filmmakers like you and me? Read More...
Published By: NoFilmSchool - Wednesday, 9 June, 2021